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7 projects with measurable results
From gaming arena networks to medtech and fintech. Each case explains the result, the project’s scope and my role.
Gaming · 2022 — 2023
COLIZEUM
Global esports arena network
82.4M post reach of all VK communities, 01.01–14.12.202317,000+ receipts for 2 months of the “Hot Summer” promotion, +110% year on year
Gaming · 2023 — 2024
NEMIFIST
Custom PC Manufacturer
50,000+ TG channel subscribers from scratch1,022 leads through the Senler funnel
Gaming · 2023 — 2024
EZ KATKA
Federal Network of Esports Arenas
−15% customer acquisition cost (CAC)19 online arenas at their peak
E-commerce · 2025 — present
ID Store
Large E-com, electronics
+25% sales growth over 9 months+30% lead-to-sale conversion
Fintech · 2024 — 2025
MM AI Trading
International FinTech (UAE)
−40% content production costsC1 English communication
Gaming · 2021 — 2022
HYPERPC
Russia's largest manufacturer of gaming PCs
Up to 7M unique reach of competitions1M VK community subscribers
MedTech · 2025 — present
Eighteeth & FGM Dental
MedTech/Dentistry
−20% CPC and CPL1,000+ target subscribers